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I finally got Chapter 1 into an 'alpha' state and I've just finished sewing the last two maps together. This is great news as it means I can start working on Chapter 2 and sharing that creation process with you from start to finish.

Even Bad Cop has had enough of Chapter 1

Chapter 2 takes us all the way North to an arctic region. I'll be live streaming its creation over the next few weeks - you'll get to see me build the chapter from scratch.

Bad Cop is bothered by his past.

Last week the EZA team and I hosted a live discussion. It was great fun and we went into some serious depth regarding pretty much all aspects of Entropy : Zero. If you haven't listened to it yet, check it out here:

The EZA team will be streaming a live discussion again on Saturday 24th November at 8pm GMT. Come along for the fun - we will be answering questions live at the end of the session and hope to have some new stuff to show off!

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I've spent the whole week refining colour for chapter 1 as I wasn't happy about it. I've also added some ash and tarted up the Antlions (they will be changing some more).


Take a look!


Soldiers will follow you if you want them to.

Ash mounds and glowing ember-like honeycombs compliment the cold blue tones.

A soldier provides covering fire for the player as we deal with bug holes left in the wake of Freeman.

The flaunt through Nova Prospekt showcases some of the old areas of Half-Life 2 in a different light.

With most of the spoilery stuff for Chapter 1 done, I should be live streaming again soon.

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I've been extremely busy this week.


I've spent the week finishing Chapter 1 and working on some spoilerworthy stuff, so I couldn't really stream or talk much about what I had going on. But now, the chapter is built and I can start focusing on Chapter 2, whilst tweaking the look and feel of the completed sections.


Chapter 1 is a flaunt through the ruins of Nova Prospekt - you're literally treading in Freeman's wake. The whole place has become infested with Antlions, which are thriving due to the amount of 'food' left behind for them.


In the preview you'll notice rain but I'm thinking about changing this to ash and having it a bit more dustier. I'm also thinking about changing the Antlions to freshen the experience. I'll see how I go with that!


I'll be streaming again this week. I look forward to sharing more development stuff with you. For now, it's back to work for me!




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