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Happy New Year!

Firstly :

After a much needed rest, we're back to work now with Entropy : Zero 2. We've got a lot of exciting and unique things both functioning and in the pipeline, and we're totally excited to show it all off. The video above showcases our new squad system in its early stages. We have a ton of stuff planned but can't say much without spoiling things. So for now, just take it as you get it! :D

The pistol has been given a rework to visually indicate modification.

A plethora of bugs were fixed for Chapter 1 yesterday, so the team are play testing again. Over the next few weeks my focus will be on re-visiting the 'dream sequence' and moving on to build the next map in the sequence.

Clearing the 'Arbeit' labs.

The rest of team will be focusing on various things - new weapon implementation, new enemy implementation and some script based changes. We're actively making changes to the way we work to make things easier, bringing our Source development processes up-to-date, and cutting out some of the now unnecessary work which is adding hours onto tasks.


I'm excited to say that we're building a foundation with Entropy : Zero 2 - one which mappers and modders will be able to use after the mod has been released. We'll give more information on that at a later date.


We have a lot of work to do.


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