top of page

We haven't got much to show off this week because I've been pretty absent. I started my new job two weeks ago so I've been super busy! We're trying to get back into the swing of things now, though.

This weekend we will be having a private meeting to discuss a whole bunch of stuff, whilst we continue to chip away at the game. The core work being done right now is mapping and code changes. I'm working away on the final areas for Chapter 3.

Not gonna leave you high and dry though. A lot of you have been requesting music from the mod so I'm gonna straight up give you two tracks right now:

You can thank Spencer Baggett for his amazing work on these bits. We can't wait to see what else he has in store for us!


We're planning a stream next weekend (20th). Keep an eye on Twitter and I'll update on that with timings etc. Not sure what we will show off yet - but it will be nice to get back to business!

103 views0 comments

Our lead programmer 1upD, has been super busy putting together a template mod and development kit for Entropy : Zero 1. And now it's here!

Hammer may not be curvy, but it's still sexy!

We want to encourage community creations using EZ1 content, as this will help to build the foundations for the dedicated community creations section we're planning for Entropy : Zero 2. More on that later on in development.

For now you can take a look at pretty much everything Entropy : Zero 1, development wise. The SDK contains:

- EZ1 Source code

- EZ1 mod core template

- EZ1 vmfs (raw map files)

You can use these files to see how I did things, to build your own Entropy : Zero maps, or use the base mod to build your own mod. Just remember to give us appropriate credit! :D A lot of work went into this stuff. Over two years of it!

You want it? You can use the SDK button at the top of the site or this link right here:

605 views0 comments

Yesterday we released a bit of a reveal for Chapter 3. If you missed it, you should totally check it out like, right now.

Bit of development trivia for you - What you're seeing used to be chapter 2, but we've decided that because it's so vastly different from the rest of chapter 2, we're going to be rolling it into chapter 3.

This paves the way for a bigger mod. At the start of EZ2's development we only had 4 chapters planned. Now it looks as though it is going to stretch to 6. That might sound ambitious, but considering we're already half way there, I don't think we're going to have a problem reshuffling our work to suit the new story structure.

"What is this place?"


Meet Wilson. You can call him WILL-E !

Wilson will be a 'sidekick' for our protagonist (If you want him to be). Players will need him to get through Chapter 3, but after that you can dispose of him if you don't like him.

If you do like him, we're planning on allowing you to take him right to the end of the mod. That will open up some unique dialog opportunities. Wilson is also able to open locked doors - so there's some secret potential there.

It's all very much a work in progress right now. You're sure to see more of Wilson as the mod progresses!


Finally, as part of the Chapter 3 reveal yesterday I also showed off our new menu for the mod. Nothing is final but I really loved working on this. The stars presented a new challenge, and I had to take a page out of Portal 2's book for them. The aurora is a modified particle script that was unused in Ep2.

Much like EZ1, the area isn't necessarily an area that we will be visiting in EZ2, rather it is supposed to represent the theme and location of the mod wrapped up nicely into one scene. I love it - and I also love the music (Thanks Spencer!)


We have a lot of work to do over the next two weeks - so we will be getting on with that. I start my new career in April, so there may be a content drought for a few weeks as I settle.

Rest assured though, we're doing everything we can to deliver this awesome mod!

Keep following us :D

953 views2 comments
bottom of page